Former Halo Infinite creative lead Joseph Staten joins Netflix to head up an all-new 'AAA multiplatform game'
Staten joined Netflix just 10 days after leaving Microsoft.
Longtime Bungie writer and former Halo Infinite creative lead Joseph Staten left Microsoft earlier this month, and now we know where he's going: To Netflix.
"In my work life, there's nothing I love more than collaborating with others to build worlds filled with iconic characters, deep mysteries, and endless adventures," Staten tweeted. "So today, I'm thrilled to announce that I've joined Netflix Games as Creative Director for a brand-new AAA multiplatform game and original IP. Let's go!"
So today, I'm thrilled to announce that I've joined @Netflix Games as Creative Director for a brand-new AAA multiplatform game and original IP. Let's go! 2/2April 17, 2023
Staten has a long and varied history on the Halo series, ranging from voice work in Halo 2 to writing director on Halo: Reach and, as mentioned earlier, head of creative on Halo Infinite. But he has far more than just that under his belt: He was also story director on the original Destiny, and after leaving Bungie in 2013, he went to Microsoft, where he served as creative director on a remarkable array of games including Sunset Overdrive, Quantum Break, Crackdown 3, and Microsoft Flight Simulator, among others.
When Netflix moved into game development in 2021, its focus was primarily on mobile game development. But in November 2022, it said it wanted to create a "triple-A PC game," which had all the looks of being a live-service shooter. It's fair to say that Staten knows a thing or two about heading up projects of just that sort.
Netflix, unfortunately, declined to comment further on what Staten will be getting up to: A representative directed me to Staten's LinkedIn page for a description of his new role, but it's just a verbatim repeat of what he said on Twitter. For now, we'll have to wait and see.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.