Football Manager 2018 will feature a new graphics engine, better AI, and 'dynamics'
Sports Interactive has confirmed that a number of changes are on the way.
We reported last month that Football Manager 2018, the somewhat popular soccer boss sim, will be out on November 10. Today, by way of a literal "fake news report," developer Sports Interactive has revealed a little bit about the changes players can look forward to in the new game.
Most of the above video is just faux-speculation about upgraded AI, a new graphics engine, revamped scouting options, and "dynamics," whatever that means. All the features mentioned are presumably actually on the way, but it's presented as breathless, unsubstantiated hype—the rumor mill has reached a fever pitch!—until Sports Interactive gaffer Miles Jacobson shows up at around the 2:40 mark.
Jacobson doesn't delve into great detail, but he confirms that the scouting system in Football Manager 2018 will "better reflect how real clubs recruit players," and that it will feature "improved stadium designs and match presentation, [and] increased depth to sports science and tactics." It also come with a new graphics engine, and those previously mentioned "dynamics," which he describes as "one of our big new features for this year," although he declines to explain what it actually is.
All will presumably be revealed in October, when Sports Interactive will release a series of videos covering all the changes and new features in more depth. Football Manager 2018 is available for prepurchase now on Steam for $50/£38/€55, with a 25 percent discount available to owners of FM17.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.