Far: Lone Sails, a land yacht journey across a barren desert, is coming in May
We first looked at the game back in 2016, and now it's just about ready to cast off.
It's been nearly two years since we took our first (and last) look at Far: Lone Sails, a game we described as "a weirdly charming roadtrip through the post-apocalypse." You play more of an engineer than a pilot: Instead of driving, you control your oversized land yacht by moving between various stations, trying to keep all the systems working as they should. The name of the game is simply to keep moving, as you follow the trail of your people, explore buildings and ruins, and discover the story of "a civilization on the run."
It's clearly not going to be a happy, upbeat experience, but publisher Mixtvision said that it's meant to be more of a contemplative experience, punctuated by "demanding situations that call for quick wits and thoughtful management of resources." What you won't have to deal with, however, are zombies, mutants, or any other denizens of the irradiated wasteland.
"True desolation manifests itself more subtly than slashing away at the undead," Mixtvision said. "It’s only you and your machine vs. the big nothing."
Far: Lone Sails reminds me quite a bit of The Final Station, another 2D journey across a desolate, end-of-the-world landscape, and based on that alone it has my interest. But the muted beauty of the trailer and the promise of slow-burn environmental storytelling rather than wholesale zombie slaughter have my expectations elevated: I really want to play this game.
Far: Lone Sails is scheduled for release on May 17 on Steam.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.