Far Cry 6 coming in October, features a lethal compact disc launcher that blares Macarena
Goofy weapons shown in the gameplay reveal trailer also include a minigun made from a motorcycle engine.
For anyone hoping Far Cry 6 would turn the clock back to the gritty realism of Far Cry 2, I've got some bad news for you. It doesn't. Those who love the goofy DIY weapons of the more recent games, on the other hand, might be a bit happier.
Today's Far Cry 6's gameplay trailer revealed a release date of October 7. It also showed us several weapons you can craft, and one in particular is about as ridiculous as they come. While taking back the country of Yara from a brutal dictator, you'll be able to kill your enemies with a compact disc launcher that blares Los del Rio's 1993 smash-hit dance party song Macarena.
We're already accustomed to firing discs at enemies in Far Cry games: New Dawn features a sawblade launcher that, unfortunately, didn't hew off limbs or heads. It did have the ability to ricochet, though, so you could take out several enemies with the same blade. We'll see if we can do the same with Macarena CDs.
That CD launcher is definitely the silliest of the weapons we see in the new Far Cry 6 gameplay footage, but it's not the only ridiculous contraption you'll be able to kill people with. Other sightings include a backpack that can fire a sortie of missiles, another which creates a ring of fire around you while lifting you a few feet off the ground (not quite a jetpack, but close), and a minigun crafted from a motorcycle engine.
It's all very silly stuff, but as part of a guerilla team trying to topple a wealthy dictator, you've got to make the most of the resources available to you. Apparently that includes a massive pile of Macarena on CD.
We've got a breakdown of a few other interesting things we spotted in the gameplay trailer, including the ability to ride horses, command crocodiles, and hide in plain sight by holstering your gun. Check out our Far Cry 6 preview here.
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Chris started playing PC games in the 1980s, started writing about them in the early 2000s, and (finally) started getting paid to write about them in the late 2000s. Following a few years as a regular freelancer, PC Gamer hired him in 2014, probably so he'd stop emailing them asking for more work. Chris has a love-hate relationship with survival games and an unhealthy fascination with the inner lives of NPCs. He's also a fan of offbeat simulation games, mods, and ignoring storylines in RPGs so he can make up his own.