Evil Genius 2: World Domination will be out in March
Rebellion dropped a new trailer to announce the release date for the long-awaited villainy simulator.
It's been almost four years since the announcement of Evil Genius 2, the sequel to the 2004 RTS about running a satirical supervillain organization modeled after the James Bond films of the 1960s and '70s—or, perhaps more accurately, the Austin Powers trilogy. It's been slow going since, but the pace began to pick up last year: We got our first look at gameplay at the PC Gaming Show in June, a more in-depth preview in October, and the promise of dodos—scientific dodos—in November.
And now, in January 2021, we have a new trailer and, more importantly, a release date. Developer Rebellion said today that Evil Genius 2: World Domination will be released on Steam on March 30.
Evil Genius 2 will actually feature four villainous masterminds—narcissist despot Max, heavy-muscle madman Ivan, manipulative ex-spymaster Emma, and scientist zealot Zalika—each with their own unique story campaign. One of three different island locales will serve as the home for your bad-guy HQ, which you'll design, build, and customize with "modern base-building mechanics," before unleashing your campaign of worldwide domination.
"Send your minions and henchmen on missions across the globe as you exert your influence and control over world regions," Rebellion said. "Complete lucrative schemes, expand your criminal network, recruit new henchmen and steal all manner of useful loot—from the Doors to Fort Knox to a living, breathing dodo."
There's more to come: Rebellion promised "loads of fiendishly exciting surprises on the way in the coming weeks," including a new, unannounced game mode. In the meantime, you can check out a bunch of screens below, and learn more about the game on Steam.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.