EVE Online: Lifeblood expansion brings new mining and more pirates in October
Streamline the process of blowing up moons.
A new EVE Online expansion is coming in October called Lifeblood, bringing with it new technologies for extracting resources—and, as is the way of the universe, increased pressure from jerks who want to screw things up for everyone.
EVE Online: Lifeblood will see the introduction of Upwell Refineries, which "will revolutionize how consumable resources are harvested and processed in New Eden, [and] become the premier structure for capsuleers to use when collecting, processing, refining and reprocessing." A detailed look at the new facilities from earlier this year can be had on the CCP dev blog, but the short version is that they'll open up a brand new method of moon mining, and will enable capsuleers "to streamline their industrial workflows like never before."
"The arrival of refineries heralds a rework of reactions, wherein they will be moved into the industry UI and will be a process exclusive to refinery structures," CCP explained. "With a simplified interface for ease of use by pilots of all levels of industrial expertise, the new reactions system will bring a more coherent and clear process to the fingertips of both veteran and rookie industrialists."
Alas, as resources become increasingly scarce, unsavory factions become increasingly willing to take dangerous risks to acquire them. New pirate Forward Operating Bases are cropping up in New Eden, presenting a threat but also an opportunity for individuals are groups who aren't afraid to get their hands dirty.
The expansion will also feature a "sizable balance pass" on popular Alpha ships, improve the Agency interface, and incorporate a more detailed Mining Ledger. EVE Online: Lifeblood is set to go live on October 24, and in the meantime I would encourage you to enjoy yet another fantastic story about EVE players putting the screws to each other in hilariously awful ways.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.