Elder Scrolls Online loot box items will soon be earnable with in-game currency
Khajiit has wares if you have time to grind.
The forthcoming Update 30 for The Elder Scrolls Online, "Tentatively scheduled to launch in June", will add daily and weekly challenges called Endeavors. Completing these tasks will give players rewards like gold, experience, and a new currency called Seals of Endeavor that can be exchanged for items previously only available in crown crates—loot boxes that cost real-world money.
These endeavors, of which there are over 60, are the kind of tasks players will already be doing. Some examples given in the latest Elder Scrolls Online blog post are:
- Steal or pickpocket items
- Complete quests
- Defeat enemies using Class or Weapon abilities
- Sell items to vendors
- Craft different types of items
- Defeat different types of monsters
- Harvest resource nodes
Endeavors won't have to be activated or handed in—when one is complete you'll get a notification and the rewards will appear directly in your account. There will be separate caps on the number of daily and weekly endeavors you can do, but no limit on how many Seals of Endeavor you can save up. They'll be account-wide rather than bound to the character who earned them, and can be spent on crown crate items like cosmetics, pets, consumables, and mounts.
As Eurogamer mentions, this change brings Elder Scrolls Online into compliance with the loot box policy of Zenimax's new owner Microsoft, which states that "Items in loot boxes can always be earned through play. All items available through paid loot boxes in our games will also be available through unpaid opportunity by gameplay (i.e. grinding)."
Also coming to ESO in June is Blackwood, which adds new companion mechanics, a murder mystery plot, and a few things that hark back to Oblivion. We went hands-on with Blackwood earlier this week and came away pretty impressed.
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Jody's first computer was a Commodore 64, so he remembers having to use a code wheel to play Pool of Radiance. A former music journalist who interviewed everyone from Giorgio Moroder to Trent Reznor, Jody also co-hosted Australia's first radio show about videogames, Zed Games. He's written for Rock Paper Shotgun, The Big Issue, GamesRadar, Zam, Glixel, Five Out of Ten Magazine, and Playboy.com, whose cheques with the bunny logo made for fun conversations at the bank. Jody's first article for PC Gamer was about the audio of Alien Isolation, published in 2015, and since then he's written about why Silent Hill belongs on PC, why Recettear: An Item Shop's Tale is the best fantasy shopkeeper tycoon game, and how weird Lost Ark can get. Jody edited PC Gamer Indie from 2017 to 2018, and he eventually lived up to his promise to play every Warhammer videogame.