Dying Light's final update gives everyone a free Enhanced Edition upgrade
More than seven years after launch, Dying Light's last update is here.
Dying Light has had a hell of a run. It was released in early 2015 to respectable reviews, but it was Techland's ongoing support of the game, with a steady stream of updates, new content, and even a full-on fantasy spinoff, that really made it stand out. But all good things come to an end, as the saying goes, and Dying Light is no exception: The final update is now live on Steam.
The update focuses largely on the dark fantasy DLC Hellraid, including gameplay and economy tweaks, adjustments to difficulty, new tutorial screens, and a handful of bug fixes. More generally, there's also a new chainsaw weapon type, new weapon meshes and sound effects, and a bit of map and quest tuning.
Speaking of chainsaws, there's also a new Dying Light content pack out today called the Dieselpunk Bundle, which includes the new Gut Render chainsaw and the Flesh Ripper saw blade. (Techland said Flesh Ripper is for players who'd "rather tune it down a little" but let's be honest, none of this stuff is subtle.) Also in the bundle are the Greaser SMG, Punk'd Beret outfit, and Rugged Roadmaster buggy skin, which offers 50% reduced fuel usage. The Dieselpunk Bundle is $3/£2/€3 on Steam.
Finally, all owners of Dying Light are being automatically upgraded to the Enhanced Edition of the game, which includes The Following expansion, Bozak Horde, Cuisine and Cargo, the Ultimate Survivor Bundle, and the Crash Test Skin Bundle. That's not a bad send-off at all, especially for lapsed players looking for a reason to come back.
Dying Light may finally be finished, but Dying Light 2, which we liked even more than the original, looks set to step into its place: Techland said in January that it has plans for at least five years of post-launch content and updates. A new game plus mode went live last week.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
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