Destiny 2 PC and console builds could diverge 'if we need to' says Bungie
Though 'one design build' is the goal.
Destiny 2 is finally coming to PC tomorrow, and development partners Bungie and Vicarious Visions are keen to stay flexible in the face of the new audience. The teams have built tools that will allow them to tune PC and console builds differently should the need arise.
"Our goal is to keep everything the same across all our platforms. We did do some work to allow us to tune things for PC, just because we wanted to be ready if we needed to do something drastic," Vicarious Visions engineering lead Thomas Gawrys told PC Gamer at a preview event at Bungie HQ last week.
"That whole 'one design build' that I mentioned this morning is really the goal," added Bungie PC project lead David Shaw. "That work we did, we don't want to get stuck in the lurch like 'oh god I wish we could tune this one rocket launcher separately', we built stuff that will allow us to diverge if we need to, our intent is to stay as similar as possible, but we'll see what happens."
It will be fascinating to see how a move to mouse and keyboard might disrupt Destiny 2's gun meta. Will hand cannons be more viable? Without the sticky auto-aim on a control pad, will autorifles fall out of favour among PC players?
"Yeah, it's a tough question to answer," said Gawrys. "One thing I think about, this is just my opinion, I think it's going to be different because people are going to think about it differently, not because we've designed it to be different, not because we want it to be different. People are going to play things differently, people are going to have a different experience with input, and people are going to have different opinions."
If all goes to plan the PC will receive the same balance updates as the consoles, and at the same time too. Bungie also confirmed that patches, updates and DLC releases will be "day and date with PC."
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Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.