Dead Rising 4 is now available on Steam
Frank West brings his zombie splatter-show to Windows 7.
Dead Rising 4 debuted in December 2016 as a timed exclusive on the Microsoft Store, and overall we thought it was pretty good stuff. We described it in our review as a "sandboxy zombie-killing adventure that recaptures the series' fun," despite a few shortcomings—one of them being that it was only available on the Windows Store. Ironic, eh? But those contractual sands have now slipped through the hourglass of platform protectionism, which is an unnecessarily long way of saying you can now get it on Steam.
The Steam release comes with all free title updates, including My Bloody Valentine, two new difficulty levels ("Hard" and "Blackest Friday"), and the Street Fighter costume pack. The Dead Rising 4 season pass, with the Stocking Stuffer Holiday Pack, Frank Rising, and Super Ultra Dead Rising 4: Mini Golf, is also available for purchase.
But the most notable thing about it is simply that you'll no longer require Windows 10 to play. Not that Windows 10 is bad (I actually quite like it), but Windows 7, as you can see in the Steam Hardware Survey, is still in widespread use. Here's what you'll need to play:
Minimum:
- OS: Windows 7 64-bit
- Processor: Intel i5-2400 or AMD FX 6300
- Memory: 6GB RAM
- Graphics: Nvidia GeForce GTX 760 (2GB) or AMD Radeon HD 7850 (2GB)
- DirectX: Version 11
- Storage: 50GB available space
- Sound Card: DX11-compatible sound card
Recommended:
- OS: Windows 10 64-bit
- Processor: Intel i7-3770 or AMD FX 8350
- Memory: 8GB RAM
- Graphics: Nvidia GeForce GTX 970 (4GB) or AMD Radeon R9 290 (4GB)
- DirectX: Version 11
- Storage: 50 GB available space
- Sound Card: DX11-compatible sound card
Dead Rising 4 on Steam goes for $60/£40/€60, while the season pass will set you back another $20/£16/€20.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.