Dead Island 2 split was caused by conflicting "visions," Yager CEO says
Yager Development has issued a statement saying that conflicting "visions" for Dead Island 2 is what led to its split with Deep Silver, which was unexpectedly announced by the publisher yesterday.
"We work closely with international publishers and partners and have at the same time always remained an independent development studio. Our team is made of the best creative minds and tech specialists who all share a common identity," Yager CEO Timo Ullman said in a statement. "The team worked with enthusiasm to take Dead Island 2 to a new level of quality. However, YAGER and Deep Silver's respective visions of the project fell out of alignment, which led to the decision that has been made."
Ullman said he couldn't comment on the specifics behind the split, but added that for now, the studio will focus its efforts on the capital ship combat simulator Dreadnought. "All I can reveal at this point is that Gamescom will be awesome for Dreadnought," he said.
It's a disappointing outcome. I was really looking forward to a game that kicked off as a bog-standard zombie-killer, but then slowly shifted into something darker around the midway point, before revealing at the denouement that the zombie is you, and that your mission to save humanity was in fact a mass murder spree, unstoppable by the forces of man because you are already dead! And then someone reaches their bloody, mangled hand out to you, and in a last, strangled gasp, whispers, "...Why?"
Roll credits.
There is, at this point, no word as to who will replace Yager on the game.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.
I desperately hope Dragon Age: The Veilguard, Baldur's Gate 3 and Disco Elysium inspire more RPG devs to reject the traditional drip, drip, drip of DLC and expansions
FF14 is finally fixing the fact my carefully-constructed portraits keep reverting to a goddamn driver's licence photo whenever I change my goddamn gear