Cultist Simulator launch trailer confirms a late-May release date (Update)
Get ready to 'Penetrate the House.'
Cultist Simulator is a narrative digital card game that tells sinister stories about Lovecraftian horrors—"a game of apocalypse and yearning"—and if that leaves you at all confused then I would suggest having a look at our up-close preview of the game from last month. Alternatively, you can dive straight into a look at the game in action courtesy of today's launch trailer, called "Penetrate the House" for some reason, which showcases adversaries, exploration, beguiling followers, and the Moonlit Road.
Cultist Simulator is the first game from Weather Factory, a studio launched by Fallen London creator and Failbetter Games founder Alexis Kennedy. Kennedy left Failbetter in 2016, after which he contributing writing to Stellaris and BioWare's next, still-unannounced Dragon Age game. Cultist Simulator was unveiled in September 2016 and was successfully Kickstarted a year later, and based on what we've seen of it so far Kennedy's distinct narrative style is out in full force. To wit, "Bars Across the Sun":
"The nature of my crimes was vague, and the trial contentious. But there is a consensus that I have done something I should not. I wish it could have been different. I wish that I could have done *everything* I should not."
Publisher Humble Bundle has confirmed that Cultist Simulator will be out on May 31. Find out more at weatherfactory.biz.
Update: I had originally indicated that the release was delayed slightly, as it had been scheduled for a May 8 launch on Steam. I have since been gently informed that the situation is slightly more nuanced than it first appeared.
IT'S NOT DELAYED MAY 8TH WAS A PLACEHOLDER DATE WE SAID MAY IN THE KICKSTARTER MAY 31ST IS MAYbut it's my fault, it did say May 8th on the Steam page at one point, bloody PCG bloody doing their bloody research, ehanyway thank you @AndyChalk!https://t.co/EO98yJgRJYApril 11, 2018
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.