Croteam developer says Talos Principle 2 "is going to happen"
It's not an official announcement, but Alen Ladavac definitely said it.
The Talos Principle was a game that really clicked with me. I'm not even very good at puzzle games normally, and I rarely have the patience to get far with them, but this one pulled me in on an emotional level; its philosophical musings may have dime-store shadings, but I was happy to buy into them, especially wrapped as they were in Elohim's soothing voice, the bright, beautiful game world, and all the ridiculous secrets it had hidden away—which actually had a reason for being there.
All of which brings us to the point that The Talos Principle 2, or whatever it ends up being called, is (maybe, hopefully) in the works. Rock, Paper, Shotgun noticed a tweet from a Nordic Games Conference attendee named Damir Đurović, who said that Croteam's Alen Ladavac revealed during his presentation that “Talos Principle 2 is going to happen.” That's pretty thin, yes, but Croteam gave the report a little more weight by retweeting Đurović's message.
Yes, "Talos Principle 2 is going to happen" confirmed by @AlenL @Croteam on stage @NordicGame 2016! pic.twitter.com/lAMXaMJk4sMay 20, 2016
Of course, there's also the fact that The Talos Principle was a surprise hit and probably brings more mainstream appeal to the table than Croteam's “main” franchise, Serious Sam—the latest version of which, by the way, is being written by Talos Principle co-writer Jonas Kyratzes and his wife Verena. (Why Serious Sam needs a scriptwriter in the first place, I could not say.) A sequel seems rather obvious, in other words. But Croteam and publisher Devolver Digital are remaining coy about it for now; in response to my inquiry, a rep confirmed that “Alen said something about it at the Nordic Games Conference,” and then laughed at me.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.