Burnout Paradise Remastered won't have microtransactions
A listing indicated that in-game purchases would be optional, but EA says that was a mistake.
Burnout Paradise Remastered, a hi-res redo of Criterion's 2008 open-world racer bundled with the eight DLC packs from the 'Year of Paradise,' is coming to consoles in March and PC sometime after that. It sounds like a pretty sweet package, but enthusiasm was dampened somewhat when someone noticed that the PlayStation Store listing had a line stating, "in-game purchases optional."
It was a notable inclusion because Burnout Paradise Remastered, like the original release, is being published by EA, whose overreach in Star Wars Battlefront 2 is largely responsible for catalyzing the current campaign against loot boxes. Its reputation with regard to in-game purchases is not exactly stellar. Fortunately, that's not actually happening here: The optional in-game purchases notation has since been removed from the listing, and community manager Ben Walke hit up Twitter to say that the listing was a mistake.
Just a heads up, but the store listing for #BurnoutParadise that mentions "In-game purchases optional" is an error. There is no MTX or any additional paid for content. Pitch forks down please. pic.twitter.com/hPX8gLKiAGFebruary 21, 2018
PCGamesN pointed out that one DLC pack that Burnout Paradise Remastered doesn't include is the Time Savers Pack, which unlocks all 35 vehicles in the base game along with their Burning Route and some Carbon variants, and the gold and platinum paint schemes. Unless someone changes their mind, that means you'll have to work for them if you want them: The full listing of what you'll need to do (and what you'll get for your efforts) is up at ea.com.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.