Brutal Legend 2 "more possible" if Psychonauts sequel is a success
Brutal Legend was pretty good, but not the sort of "good" that ensures an instantly greenlit sequel. If it takes as long as it did for Psychonauts, which was also "good" but far from a runaway hit, it'll be another four years before it's even announced, and maybe three more after that until it actually arrives. If, however, the recently-announced Psychonauts 2 does well, then maybe—just maybe—it'll happen a little quicker.
There are no guarantees in this world, of course, but Double Fine connected the fate of one game to the other in the Psychonauts 2 FAQ on Fig. "We've always said that we wanted to make sequels to both Psychonauts and Brutal Legend," it states (and isn't lying). "We can't make any promises but if Psychonauts 2 is a success for us, then perhaps Brutal Legend 2 will be more possible?"
It's hardly uncommon for developers to say that they'd like to revisit their old games, or to connect a hypothetical future game with one that's in the works. But in this case there's more of a practical angle to it, because Double Fine is in the midst of raising $3.3 million to help fund Psychonauts 2. "Can't make any promises" is clear enough, but there's clearly a little bit of cart-hitching going on here.
It hardly seems necessary: Less than a week after it kicked off, the Psychonauts 2 Fig (which I guess is what we're calling it) is approaching the $2 million mark, and seems set to meet its goal with relative ease.
Thanks, Videogamer.
The biggest gaming news, reviews and hardware deals
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.