BioShock Collection updates are live on Steam

The promised patches for BioShock: The Collection, which 2K said a few weeks ago would address the game's most egregious shortcomings and introduce support for 21:9 resolutions, are now live on Steam

First, the BioShock 1 changes: 

  • Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu
  • 21:9 Resolutions are now available. UI supports 2 modes (Stretch or Centered) at these resolutions
  • Resolved several graphical issues on NVidia hardware
  • New Graphics options available for lower-end machines
  • Mouse Button 4 and 5 assignments fixed
  • Mouse Icon Size is now adjustable and will scale with resolution
  • Several improvements have been made to Mouse Sensitivity, Threshold, and Buffering
  • Settings will no longer automatically reset on improperly shutting down BioShock
  • Speaker Mode should now be selectable from the Audio Options Menu
  • Fixed an initialization bug with Audio System
  • Miscellaneous bug fixes

And then BioShock 2 (which, apart from a few details, got basically the same treatment):

  • Field-Of-View is now adjustable from 75 to 130 in the Graphics Options Menu
  • 21:9 Resolutions are now available. UI supports 2 modes (Stretch or Centered) at these resolutions
  • Mouse Button 4 and 5 assignments fixed
  • Mouse Icon Size is now adjustable and will scale with resolution
  • Several improvements have been made to Mouse Sensitivity, Threshold, and Buffering
  • DirectX 11 Performance improvements
  • Fixed several graphical issues with Occlusion Culling
  • Miscellaneous bug fixes

Not everybody is entirely satisfied with the result of the update, going by the follow-up comments on Steam, but 2K appear to consider the matter closed: Gamers who are still encountering problems are encouraged to "reach out to let 2K Support know."
 

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Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.