Battlefield 4 experiencing "rubber-banding" issues, DICE say reducing lag is top priority
Battlefield 4's post-launch issues are, I think, just a few months from being officially recognised as a "saga". Soon, bards will write songs about DICE's efforts to squash bugs and tighten performance.
The most recent issue—affecting "certain platforms"—is 'rubber-banding'. It's a problem that results in players warping back and forth, as high latency causes the server to lose sync with the client. DICE have now issued a statement , saying that fixing this issue is their new top priority.
"We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.
"Looking into this further, we're unhappy with our server performance, so we'll be upgrading the hardware as soon as possible, investing more to deliver a better experience.
"As soon as we know the exact timetable, we'll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon."
DICE have asked players to keep their eyes on Official Communication Channels (read: Twitter ) for updates on their progress. Specifically, the Battlefield Twitter account, and not the Frostbite one. The latter is too busy taking the piss out of the WiiU.
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Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.