Battlefield 1 trailer reveals old weapons brought to a modern videogame
No M16s here, but they'll get the job done.
One of the first things I thought when Battlefield 1 was announced was that it would take quite a trick to convince players to give up their high-tech, laser-sighted assault rifles in favor of bolt-action clunkers. The M4 carbine fires up to 950 rounds per minute; the Lee-Enfield, in the hands of a skilled user, could manage about 30. But it doesn't look like that's necessarily going to be an issue.
“The arsenal of Battlefield 1's weaponry is super-exciting to me,” Design Director Lars Gustavsson says in the video. “We have been allowed to open up a totally new world. [It's] not another M16 that we're about to build.”
Be that as it may, there's an awful lot of automatic fire on display here, and for all practical purposes I'm not sure that the Lewis is going to be all that terribly different from an M249. Which is not at all a complaint, but let's be honest: there's not a shred of doubt in my mind that “research” is really just code for “Hey guys, let's go shoot some cool guns!” (And hey, you can't blame anyone for that.)
Of course, realism isn't the goal here, and Animator Christofer Brandtieng specifically noted that EA is not “recreating the past” with Battlefield 1. “We're taking inspiration, and then we're trying to take this into a modern perspective,” he says. A point driven home to us when we recently showed the game to a World War 1 historian for their take on EA's interpretation.
We had an up-close look at the weapons available in the Battlefield 1 alpha last month, which you can dig into here. Battlefield 1 is set to come out on October 21.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.