Assassin's Creed: Origins 1.03 update helps Nvidia owners but leaves AMD behind
It's good news or bad, depending on what kind of GPU you own.
The Assassin's Creed: Origins 1.03 patch is now live, and for Nvidia owners the news appears to be good, as our early testing indicates a performance increase in the neighborhood of 10-15 percent over what it offered out of the gate. People with AMD GPUs, on the other hand, don't appear to be so lucky.
While GTX 1080 Ti numbers jumped considerably, the numbers on an RX Vega 64 stayed almost the same, and actually slipped very slightly at some settings.
Vega 64 initial average framerates:
- 1080p, medium: 66.5 fps
- 1080p, ultra: 55.9 fps
- 1440p, ultra: 52.0 fps
- 4K, ultra: 34.7 fps
Vega 64 with 1.03 patch installed:
- 1080p, medium: 64.9
- 1080p, ultra: 55.3
- 1440p, ultra: 51.6
- 4K, ulta: 33.9
Bear in mind that this is all based on early testing, and so shouldn't be taken as carved-in-stone proof of problems. It's also only from one system, and a new Coffee Lake build at that. But a number of Ubisoft forum users have said that the update has made only a minimal improvement, or none at all, as well. There are also a few complaints about crashes that have begun occurring since the patch rolled out: One user says he can't make it 15 minutes without a hard crash.
We're continuing to investigate the situation and we've reached out to Ubisoft for more information about the update, whether or not it's aware of the persisting issues, and what comes next. We'll update if and when we receive a reply. The full patch notes are available on the Ubisoft forums.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.