Assassin's Creed 3 PC to have double and quadruple-res textures, DX11 features
Assassin's Creed 3 is arriving a bit late on PC, but according to comments from the Ubisoft team in a recent Reddit AMA , it'll come with some extra visual polish. DirectX 11 features like tessellation will smooth out those polygons and we can look forward to textures that, in some cases, will be four times the resolution of the console versions.
Community developer "UbiGabe" also says that "when PC launches, it will include ALL of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible."
Textures will be "double-res in most cases, but quadruple in some," and there will be "some other shader improvements that will have an impact, but aren't all that sexy to enumerate in a reddit post." UbiGabe should drop us a line, NOTHING IS TOO UNSEXY FOR US.
But seriously, other important issues were raised during the Q&A, like the vital question "Do you think Connor would rather fight 100 duck-sized horses, or one horse-sized duck?" to which the predictable response was "I think Connor's speed and size would prove to be the difference maker in the battle against the mob of horse-ducks so I lean towards them."
This brilliant Assassin's Creed Kinect April Fool video also came up again, which is all the excuse I need to embed it on my forehead to amuse everyone I meet today. Also here:
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Part of the UK team, Tom was with PC Gamer at the very beginning of the website's launch—first as a news writer, and then as online editor until his departure in 2020. His specialties are strategy games, action RPGs, hack ‘n slash games, digital card games… basically anything that he can fit on a hard drive. His final boss form is Deckard Cain.