Arma 4 isn't in development, but Arma 3 won't be the end of the series
Rumors of a sequel excited fans last week, but Bohemia says it's still focused on Arma 3.
Arma 3 won't be the last we'll play of the milsim series, but it's too early to tell what form a hypothetical Arma 4 would take, says developer Bohemia Interactive.
Speaking to PC Gamer via email, brand and PR manager Korneel van 't Land said that the studio's goal right now is "to keep Arma 3 fresh and exciting for at least several more years" as it balances development on several other projects. Bohemia says it would like to continue the series beyond Arma 3, but doesn't have any plans to share about a sequel right now.
Why is the idea of an Arma 4 being discussed? Last Friday, a Slovakian journalist who was visiting the Czech studio tweeted falsely that the project existed. "Our editor is in Bohemia Interactive today. I can now say that Arma 4 is officially confirmed #Arma4 #Arma," wrote Lukas Kanik, who works for games outlet CentrumHer.
The tweet was deleted the same day, but not before Reddit's popular /r/games forum picked up the rumor and ran with it. "ARMA 4 in development, editors are visiting Bohemia Interactive," read a 233-comment thread, where redditors speculated enthusiastically about features, settings, and an Arma 4 release date.
I reached out to Bohemia to find out whether there was any truth to this. "We were hosting something called 'Arma 3 Creator Bootcamp' last week, for which we invited potential third-party DLC creators for Arma 3 to provide them with some guidelines and help kick off the development of their projects," van 't Land explained. "We figured that we’d also invite a few local media outlets as well."
The final day of #Arma3 Creator Bootcamp is ongoing, and the participants are currently outside for a ride with @bohemiatank! pic.twitter.com/dX1pBAnVa9October 19, 2018
The Bohemia spokesperson said he didn't know what made Kanik believe that Arma 4 had been confirmed. "It’s too early even for us to tell when and in what form the Arma series would continue into the longer-term future. We can already say that we’re not expecting to announce a potential new Arma title in the next years," van 't Land told me via email. "This timeline is also related to our goal of having all future Bohemia games run on the new Enfusion engine, which is still in development, and will take time to exceed the standards set by Arma 3 and meet future requirements. Right now we do have concrete plans for a significant amount of support for Arma 3 through a combination of official new content and hopefully third-party DLC content in at least the coming year, and most probably even years."
Game developers rarely say anything about unannounced sequels, so as confirmation goes, Bohemia's explanation is generous by industry standards. Arma 3 released in 2013, four years after its predecessor Arma 2 in 2009, so fans could be forgiven for thinking that another entry in the series might be around the corner.
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This week we'll be hosting an #Arma3 Creator Bootcamp at our Mnisek studio to help kick-off the development of third-party DLC. It's an opportunity for us to meet with, and provide guidance to, the 18 invited participants who sent us a promising pitch. Stay tuned for photos! pic.twitter.com/BwY6CmRdyyOctober 15, 2018
Over the last decade, developers of popular multiplayer games have usually opted to extend the lifespan of their games as long as possible, essentially turning their games into platforms with rolling updates and DLC. This is especially true of Arma, one of the most moddable games on PC, which has drawn a vibrant community on Steam Workshop and elsewhere. Along those lines, the Creator Bootcamp event held at Bohemia last week was intended to stimulate development of independently-produced DLC.
In addition to its work on a new engine, Bohemia continues development of Ylands, its Xbox One shooter Vigor, and DayZ 1.0, which will hit this year.
Evan's a hardcore FPS enthusiast who joined PC Gamer in 2008. After an era spent publishing reviews, news, and cover features, he now oversees editorial operations for PC Gamer worldwide, including setting policy, training, and editing stories written by the wider team. His most-played FPSes are CS:GO, Team Fortress 2, Team Fortress Classic, Rainbow Six Siege, and Arma 2. His first multiplayer FPS was Quake 2, played on serial LAN in his uncle's basement, the ideal conditions for instilling a lifelong fondness for fragging. Evan also leads production of the PC Gaming Show, the annual E3 showcase event dedicated to PC gaming.