Anthem's 'Day One' patch is live now
The big update is available both five days after, and two days before, Anthem's launch.
Update: The Day One patch is now live, weighing in at just under 5GB in size. If you're already playing Anthem, you should be able to download it now, and if you're waiting for the full release, you'll get it when you get it.
Original story:
Anthem was already out to Origin Access subscribers and everyone who had preordered when BioWare said that a "day one" patch would be released for the game on February 22, when it becomes available to everyone who wants it. Today, however, lead producer Ben Irving revealed during a livestream that it will be coming sooner than that—as in, today.
"We're actually going to deploy the patch here in a few hours," Irving said. "We're going to do it with zero downtime, is the plan. And then we'll issue some comms for people to log out of the game and get the new patch and go back in, get on the latest servers so you can keep playing. We're excited to get that out a day ahead of worldwide launch."
The full patch notes have been posted to Reddit. Loading times for older hard drives will be decreased, which is big, and there will also be fixes for "many" infinite loading screens, challenges that weren't tracking properly, and disconnection and crash bugs. Numeric modifier indicators have been added to weapons and gear, gear pieces that were missing primer or detonator icons have been fixed up, and the promised improvements to mouse and keyboard controls have been made.
It's a big patch, but it's got a lot of ground to cover: Read our review in progress to find out why. A rollout time hasn't been announced yet but BioWare said it would be live before the midnight launch.
Thanks, USgamer.
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Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.